
Binding : Paperback
Color :
EAN : 9781537770567
Label : CreateSpace Independent Publishing Platform
Product Group : Book
Product Type Name : ABIS_BOOK
Manufacturer : CreateSpace Independent Publishing Platform


A Hands-On Guide to Game Creation Matthew Johnson, James A. Henley. Many of the designations used ... and Photoshop® are registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Learning 2D Game Development with Unity
By:"Matthew Johnson","James A. Henley"
Published on 2014-12-12 by Addison-Wesley Professional
BOOKS ID : dgTVBQAAQBAJ
Ebook Title : Learning 2D Game Development with Unity
ETAG : pO1xeWMa6xg
ISBN_13 Code : 9780133523409
ISBN_10 Code : 0133523403
Book Print Type : BOOK
Rank : 31 for keyword photoshop james
Book Author :"Matthew Johnson","James A. Henley"
Publisher : Addison-Wesley Professional
Book Pages Count : 384
Print Type : BOOK
Book's Categories :"Computers"
Books Language : en
Text to Speech Access : ALLOWED_FOR_ACCESSIBILITY
A Hands-On Guide to Building iPad Apps Kirby Turner, Tom Harrington. Note My approach varies ... This software is a popular choice with designers who have designed Web sites for years using Photoshop. Doing mockups in Photoshop has ...
“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.
Learning iPad Programming
By:"Kirby Turner","Tom Harrington"
Published on 2013-05-13 by Addison-Wesley
BOOKS ID : 0RKGTACzTZUC
Ebook Title : Learning iPad Programming
ETAG : 7gxdmsjf8XE
ISBN_13 Code : 9780133138672
ISBN_10 Code : 0133138674
Book Print Type : BOOK
Rank : 4 for keyword photoshop ipad
Book Author :"Kirby Turner","Tom Harrington"
Publisher : Addison-Wesley
Book Pages Count : 800
Print Type : BOOK
Book's Categories :"Computers"
Books Language : en
Text to Speech Access : ALLOWED_FOR_ACCESSIBILITY
Learning AngularJS Get started with AngularJS web development fast AngularJS is one of the most exciting and innovative new technologies emerging in the world of web development.
Learning AngularJS Get started with AngularJS web development fast AngularJS is one of the most exciting and innovative new technologies emerging in the world of web development. Designed to simplify the development and testing of web applications, it also provides structure for the entire development process. Websites are no longer simple static content–instead, websites have become much more dynamic, with a single page often serving as the entire site or application. And AngularJS allows web developers to build the necessary programming logic for such applications directly into a web page, binding the data model for the client web application to backend services and databases. AngularJS also allows the extension of HTML so that the UI design logic can be expressed easily in an HTML template file. Learning AngularJS shows you how to create powerful, interactive web applications that have a well-structured, reusable code base that will be easy to maintain. You’ll also learn how to leverage AngularJS’s innovative MVC approach to implement well-designed and well-structured web pages and web applications. Understand how AngularJS is organized and learn best practices for designing AngularJS applications Find out how to define modules and utilize dependency injection Quickly build AngularJS templates with built-in directives that enhance the user experience Bind UI elements to your data model, so changes to your model and UI occur automatically in tandem Define custom AngularJS directives that extend HTML Implement zoomable images, expandable lists, and other rich UI components Implement client-side services that interact with web servers Build dynamic browser views to provide even richer user interaction Create custom services you can easily reuse Design unit and end-to-end tests for AngularJS applications Contents at a Glance 1 Jumping Into JavaScript Setting Up a JavaScript Development Environment Using Node.js Defining Variables Understanding JavaScript Data Types Using Operators Implementing Looping Creating Functions Understanding Variable Scope Using JavaScript Objects Manipulating Strings Working with Arrays Adding Error Handling 2 Getting Started with AngularJS Why AngularJS? Understanding AngularJS An Overview of the AngularJS Life Cycle Separation of Responsibilities Integrating AngularJS with Existing JavaScript and jQuery Adding AngularJS to Your Environment Bootstrapping AngularJS in an HTML Document Using the Global APIs Creating a Basic AngularJS Application Using jQuery or jQuery Lite in AngularJS Applications 3 Understanding AngularJS Application Dynamics Looking at Modules and Dependency Injection Defining an AngularJS Module Object Creating Providers in AngularJS Modules Implementing Providers and Dependency Injection Applying Configuration and Run Blocks to Modules 4 Implementing the Scope as a Data Model Understanding Scopes Implementing Scope Hierarchy 5 Using AngularJS Templates to Create Views Understanding Templates Using Expressions Using Filters Creating Custom Filters 6 Implementing Directives in AngularJS Views Understanding Directives Using Built-in Directives 7 Creating Your Own Custom Directives to Extend HTML Understanding Custom Directive Definitions Implementing Custom Directives 8 Using Events to Interact with Data in the Model Browser Events User Interaction Events Adding $watches to Track Scope Change Events Emitting and Broadcasting Custom Events 9 Implementing AngularJS Services in Web Applications Understanding AngularJS Services Using the Built-in Services Using the $q Service to Provide Deferred Responses 10 Creating Your Own Custom AngularJS Services Understanding Custom AngularJS Services Integrating Custom Services into Your AngularJS Applications 11 Creating Rich Web Application Components the AngularJS Way Building a Tabbed View Implementing Draggable and Droppable Elements 204 Adding a Zoom View Field to Images Implementing Expandable and Collapsible Elements Adding Star Ratings to Elements A Testing AngularJS Applications Deciding on a Testing Platform Understanding AngularJS Unit Tests Understanding AngularJS End-to-End Testing
Learning AngularJS
By:"Brad Dayley"
Published on 2014-11-28 by Addison-Wesley Professional
BOOKS ID : 6uKfBQAAQBAJ
Ebook Title : Learning AngularJS
ETAG : acvKLbAUA+E
ISBN_13 Code : 9780134034614
ISBN_10 Code : 0134034619
Book Print Type : BOOK
Rank : 16 for keyword photoshop zeplin
Book Author :"Brad Dayley"
Publisher : Addison-Wesley Professional
Book Pages Count : 272
Print Type : BOOK
Book's Categories :"Computers"
Books Language : en
Text to Speech Access : ALLOWED_FOR_ACCESSIBILITY
Do not worry because Photoshop will make quick calculations and mix the tones \u003cbr\u003e\nto even them out. Remember that you can get similar results if you use the Patch \u003cbr\u003e\nTool, which allows a quick selection of a large area of the face (see the exercise ...
Photoshop is the program for retouching photographs and image processing par excellence. With the help of this manual you will learn how to use the different tools, filters and functions in order to improve the appearance of your digital photos and create amazing compositions. Using this book: Learn how to correct typical defects in photographs taken by inexperienced photographers (overexposure, underexposure, blurs, keystoning, etc.). Practice using the new crop tools and the duplication of elements called Crop in perspective and Content-Aware Move. Discover simple but extraordinary techniques to retouch small defects in portraits of people (dark circles, flaws, wrinkles, etc.). Learn how to remove people and objects by replacing the deleted item which has an integrated content with the background of the image and extract people and objects to carry out photomontages with other photographs. o learn how to properly apply the different filters (among which the new blur filters Field blur, Iris blur and Tilt-Shift can be found) in order to obtain fantastic effects on your photos.
Learning Image Retouch with Photoshop CS6 with 100 Practical Exercices
By:"MEDIAactive"
Published on 2013-05-01 by Marcombo
BOOKS ID : 6rgmxim3-3YC
Ebook Title : Learning Image Retouch with Photoshop CS6 with 100 Practical Exercices
ETAG : sHny2SQX2FQ
ISBN_13 Code : 9788426720047
ISBN_10 Code : 8426720048
Book Print Type : BOOK
Rank : 39 for keyword photoshop cs6
Book Author :"MEDIAactive"
Publisher : Marcombo
Book Pages Count : 216
Print Type : BOOK
Book's Categories :"Computers"
Books Language : en
Text to Speech Access : ALLOWED